STEAM (Science, Technology, Engineering, Art, Mathematics) is an integrated and interdisciplinary learning
approach aiming to apply domain knowledge in a more practical context, while enhancing learners’ learning’
achievement and motivation. In this initial research, we present an innovative application upon My-Plate learning
for elementary students. A three-phased learning activities were designed, by means of experiential learning pedagogy with the support of design thinking methods and emerging technological tools. In the first phase, learners were guided to doodle a mind-mapping diagram to recognize, understand, classify, and memorize basic nutrition knowledge. In the second phase, characters representing each class of macronutrients were designed, and built into a My Plate-like plate interface. In the third phase, a game was designed to review learners in a team work together to complete in putting the food items into an appropriate food group. The initial result showed positive in terms learning achievement and motivation based on learners’ pre- and post- tests. The result of this research would help practitioners, researchers, or educators in conducting nursing education in a more effective and emotional manner.